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101. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera but a lot of statements from CCP devs regarding this topic. Actually there are precisely TWO statements in your usual series of quotes and one of them for a Dev not actually connected to the entire mess at...
- by Jarvis Hellstrom - at 2009.10.22 17:26:00
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102. Ninja Salvaging Fix - in Player Features and Ideas Discussion [original thread]
Originally by: AsheraII 3 HOURS?????????????? Anything over 10 minutes is basically too long already IF there was a reason for wreckage salvage to be "owned". Clearly you've not done a lot of L4s and don't know much about mis...
- by Jarvis Hellstrom - at 2009.10.22 16:46:00
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103. Commonly Proposed Ideas - in Player Features and Ideas Discussion [original thread]
Edited by: Jarvis Hellstrom on 22/10/2009 16:17:30 Originally by: CCP Zymurgist Ninja Salvaging. Problem - Ninja Salvaging, while it has its staunch defenders - is a continual issue for Mission Runners who are 'ninja-ed'. It is ...
- by Jarvis Hellstrom - at 2009.10.22 16:15:00
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104. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Lemmy Kravitz This will benifit the MR because the mission will go alittle faster with someone else shooting the rats, but at the same time will put him in a spot cause then he'll have to decided if he wants to fight NS for ...
- by Jarvis Hellstrom - at 2009.10.22 15:40:00
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105. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Lear Hepburn Neither side has much risk (be honest now, you'd have to be an idiot to lose a ship mission running) I have lost ships Mission Running. I am not an idiot. Just because you want something to be true does n...
- by Jarvis Hellstrom - at 2009.10.22 15:32:00
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106. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Boomershoot Don't try to apply that in any IRL case, it's impossible. Stuff and nonsense. EVE is a game based on Science Fiction (spaceships - duh!) ALL SF, whether game, story, play, media show, film, what have you fal...
- by Jarvis Hellstrom - at 2009.10.22 15:21:00
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107. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Trigos Trilobi Every wreck salvaged by the MR is one less wreck for the NS. Every wreck salvaged by the NS is one wreck less for the MR. Fair game. No, it's not. The NS has all the good cards in this game. They are unim...
- by Jarvis Hellstrom - at 2009.10.22 15:12:00
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108. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden Correct. But in many situations full aggro will pop a frigate before they can warp out. Sometimes you'll get stuck on one of the mission structures. Even experienced ninjasalvagers will lose a ship now and th...
- by Jarvis Hellstrom - at 2009.10.22 15:05:00
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109. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Lear Hepburn Oh, and salvagers risk their time. They may well end up with nothing. In Motsu or Dodixie? Can I have some of what you're smoking? It must be amazing to allow that big a break from reality. May God stand ...
- by Jarvis Hellstrom - at 2009.10.22 14:57:00
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110. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Kahega Amielden I already addressed this. You can run missions in cheap (Fully insurable) ships if you want, with relatively cheap fittings. Many don't due to efficiency. It's not only efficiency by any means. The cheap,...
- by Jarvis Hellstrom - at 2009.10.22 14:52:00
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111. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Kzintee NS is risking their what...less than 5 mil ISK ship to salvage. Can't speak for anyone else but when I built my salvaging Navitas to haul around in an Itty IV to do the first Epic Mission arc my VERY FIRST salva...
- by Jarvis Hellstrom - at 2009.10.22 14:46:00
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112. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Trigos Trilobi The way I see it, both mission runner and salvager are running close to equal risk already as far as salvaging is considered (if you ignore the fact that mission runner can choose where the wrecks appear and d...
- by Jarvis Hellstrom - at 2009.10.22 14:36:00
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113. Populating Low Sec (and a bit on salvage) - in Assembly Hall [original thread]
Please turn on brain before engaging mouth. First of all - even if a bunch of missioners were to go to low sec it wouldn't mean a free for all against salvagers because that would mean shooting someone who hadn't drawn what Concord considers lega...
- by Jarvis Hellstrom - at 2009.10.22 14:11:00
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114. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Traidor Disloyal Originally by: Jarvis Hellstrom We're in complete agreement then, we both hope the change will happen. I think it's much better immersion. Scary aint it? I just want to see more people shooting at...
- by Jarvis Hellstrom - at 2009.10.21 14:41:00
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115. Salvage theft - in Assembly Hall [original thread]
Originally by: Malcanis All those mission rat frigates, cruisers and battleships aren't warships? A lot of them no. For salvage purposes 'Warship' is a flagged naval vessel of a sovreign power. Angels, Guristas etc. etc. etc. are not...
- by Jarvis Hellstrom - at 2009.10.21 14:36:00
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116. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Edited by: Jarvis Hellstrom on 21/10/2009 14:14:33 Originally by: Traidor Disloyal The corp I belong to loots mission runners missions and a majority of mission runners don't shoot when that happens. <snip> A majority of Mission ...
- by Jarvis Hellstrom - at 2009.10.21 14:10:00
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117. Ship bumping - in Warfare & Tactics [original thread]
All he's doing is griefing you. That's against the game rules - call for a GM and get his butt banned. May God stand between you and harm in all the Empty places you must walk (Old Egyptian Blessing)
- by Jarvis Hellstrom - at 2009.10.20 20:04:00
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118. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Traidor Disloyal Mark my words! If salvage becomes a flagging offense there will be more mission runner ships destroyed in high sec then ever before. Blah blah blah - won't happen. If it were going to happen it alread...
- by Jarvis Hellstrom - at 2009.10.20 19:53:00
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119. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Jint Hikaru HOWEVER - ask yourself this, what is the reason the mission runners are missioning in HiSec? So that they can't be shot at while running Missions! And why wouldn't they want to be shot at while running mis...
- by Jarvis Hellstrom - at 2009.10.20 19:45:00
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120. Ninja Salvaging - A simple Idea (lots of those right?) - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass I agree there should be a timer. I also think people should be able to probe for wrecks that have gone FFA. Absolutely to both. Also tractor beams should work on anything regardless of ownership. (An...
- by Jarvis Hellstrom - at 2009.10.19 16:46:00
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